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sâmbătă, 1 februarie 2014

[Misc]Nubecoder ini updates! WITH TOOLS!!!

THESE TOOLS DO NOT WORK WHILE HACKSHIELD IS IN PLACE!!!!!

ok for all of you who doesnt have the last (updatable) nubecoder tools here they are WITH ini files you can manually upgrade for future use.

Auto_Pot-Buff-Res_Tool_5000.exe
Virustotal. MD5: 9c152435cc1003c59bfce6a7012a3d45
Report overview

botMon_v2.exe
Virustotal. MD5: 08e06659734fbfa28a785e1d8a0aa856
Report overview

daSkillz.exe
Virustotal. MD5: a005d193f5413ba3a76870320779b548
Report overview

SROKiller.exe
Virustotal. MD5: 1f070a7fede6a0f2b307aa449a7f5247
Report overview

YOU HAVE TO UPDATE YOUR INI'S MANUALLY!!
lets face it im not going to do every thing for you guys!

just in case: Mirror

RAR PASSWORD: nubecoder

also for those you having problems with nubecoder tools try the link below, i had problems too at first like that and visual C++ redist fixed it
Download details: Visual C++ 2008 SP1 Redistributable Package (x86)
Quote:
Originally Posted by j00t View Post
2 things u need to know:
1. Dont use the latest version of APBRT5000 but an older one who has 2 ini files. (Mine working version is 8-27-08). With this version u can use the ini's posted here.
2. U will not see charnames in APBRT5000. U will only see white bars in stead of the charname in the dropdown menu where u select your char. This white bars still represent a char so u need to find out wich white bar is your char. This is easy. Just select one of the white bar in dropdown menu, enable the skills u need and see if works or not. If it works u have the correct char selected. If it does nothing u need to try the next white bar in char selection.
I hope it helps. And if the program don't even start u need the check other settings like f.e. DirectX or remove .Netframework 1.0 and install 2,0 and 3.5.
good luck all.
UPDATED FOR v1.418

botmon.ini Still not quite right
Code:
[Update]
Game_Version=1.430
Update_Id=1.005
[Addresses]
Char_Base=114CACC
Server_Name=D8DD0046
Char_Name=D8DD0146
Guild_Name=114C22C
Gold_Address=136F8A8
Handle_Address=136F8A0
Position_Divider=FB0B30
[Offsets]
Handle_Offset=34
xRegion_Offset=7C
yRegion_Offset1=7C
yRegion_Offset2=08
xPosition_Offset=78
yPosition_Offset=78
curLVL_Offset=89C
curMP_Offset=464
maxMP_Offset=46C
curHP_Offset=470
maxHP_Offset=468
curSTR_Offset=8AC
curINT_Offset=8AE
curEXP_Offset=8A0
curSTAT_Offset=8B4
curSKILL_Offset=8A8
charGold_Offset1=36C
charGold_Offset2=04
charGold_Offset3=04
charGold_Offset4=08
charGold_Offset5=08
charGold_Offset6=10
charGold_Offset7=7BC
charGold_Offset8=378
daskillz.ini
Code:
[Update]
Game_Version=1.430
Update_Id=1,005
[Addresses]
Char_Base=114CACC
Server_Name=D8DD0046
Handle_Address=D8DD0146
Position_Divider=FB0B30
[Offsets]
Handle_Offset=34
xPosition_Offset=78
xRegion_Offset=7C
yPosition_Offset=78
yRegion_Offset1=7C
yRegion_Offset2=08
apbrt5000.ini NOT SURE ABOUT PET VALUES!
Code:
[Update]
Game_Version=1.430
Update_Id=1,005
[Addresses]
Char_Base=114CACC
Server_Name=D8DD0046
Handle_Address=D8DD0146
Position_Divider=FB0B30
[Offsets]
Handle_Offset=34
xRegion_Offset=7C
yRegion_Offset1=7C
yRegion_Offset2=08
xPosition_Offset=78
yPosition_Offset=78
curMP_Offset=45C
maxMP_Offset=464
curHP_Offset=468
maxHP_Offset=460
[Pet_Offsets]
curPetHP_Offset1=18D4
curPetHP_Offset2=04
curPetHP_Offset3=04
curPetHP_Offset4=04
curPetHP_Offset5=10
curPetHP_Offset6=08
maxPetHP_Offset1=18D4
maxPetHP_Offset2=04
maxPetHP_Offset3=04
maxPetHP_Offset4=04
maxPetHP_Offset5=10
maxPetHP_Offset6=0C
UPDATED FOR v1.418 botmon and apbrt5000 needs more extensive updating (Still!)

Download here and here.
Read more ...

[Tool] CO2 - Market Spammer


Download here and here
Hello people. Been searching stuff about conquer online and I found a program that can spam the chat (useful if you want to get a place at the market shops). For me worked like 7/10 tries at the official CO and 3/3 on a private conquer.


This program is not mine and I don't take any credit for it.


VirusTotal scan:

Code:
SHA256: 2a34b524f0ef65fe9b75a63040ff531e4b8d1f81e320340720cd68eaf3129c83
File name: CO2.exe
Detection ratio:  1 / 46
Analysis date:  2013-03-31 02:18:49 UTC ( 0 minutes ago ) 
0 0
More details
 Analysis
 Additional information
 Comments
 Votes
Antivirus  Result  Update
Agnitum  -  20130330
AhnLab-V3  -  20130330
AntiVir  -  20130330
Antiy-AVL  -  20130330
Avast  -  20130331
AVG  -  20130331
BitDefender  -  20130331
ByteHero  -  20130322
CAT-QuickHeal  -  20130330
ClamAV  -  20130330
Commtouch  -  20130330
Comodo  -  20130331
DrWeb  -  20130331
Emsisoft  -  20130331
eSafe  Virus in password protected archive  20130328
ESET-NOD32  -  20130330
F-Prot  -  20130330
F-Secure  -  20130331
Fortinet  -  20130330
GData  -  20130331
Ikarus  -  20130330
Jiangmin  -  20130330
K7AntiVirus  -  20130330
Kaspersky  -  20130331
Kingsoft  -  20130325
Malwarebytes  -  20130330
McAfee  -  20130331
McAfee-GW-Edition  -  20130331
Microsoft  -  20130331
MicroWorld-eScan  -  20130331
NANO-Antivirus  -  20130331
Norman  -  20130330
nProtect  -  20130329
Panda  -  20130330
PCTools  -  20130331
Rising  -  20130328
Sophos  -  20130330
SUPERAntiSpyware  -  20130330
Symantec  -  20130331
TheHacker  -  20130330
TotalDefense  -  20130329
TrendMicro  -  20130331
TrendMicro-HouseCall  -  20130331
VBA32  -  20130330
VIPRE  -  20130331
ViRobot  -  20130330
Read more ...

CO 2-FileDecrypt



Hi everyone, This is my new tool. It is used to open/edit/save conquer files. Such as ItemType.dat. but not restricted to only ItemType.dat, this can open most files. And the download is less than 10kb!

Preview with itemtype.dat open:


Instructions
For a normal file:
- Fill in your "Encryption Key".
- Fill in the 2 separator fields.
- Drag and drop the file you want to open onto the window.

For a binary file:
- Fill in your "Encryption Key".
- Fill in the 2 separator fields.
- Check the checkbox.
- Select the variable type you want to read.
- Drag and drop the file you want to open onto the window.

Encryption Key List
- LevExp.dat: 4D2
- Silent.dat: 2537
- MapDestination.dat: 2537
- ItemType.dat: 2537
- ItemTypeSub.dat: 2537
- Monster.dat: 2537
- UserHelpInfo.dat: 2537

if you know anymore keys let me know.

Change Log
V1
- Base app

V2
- Fixed an error where files did not want to drop in the window.
- Removed admin rights requirement.
- Fixed a small bug with opening some files.

V3
- Fixed a small bug
- Added basic binary file support

FAQ
Q: What is "Encryption Key"?
A: Its the key to open a file, leave blank for no key.

Q: What are the separators for?
A: These are used to cut up the file and display them in the grid.
Use "\r\n" for separating on new lines.
The first separator is to split up each row and the second is for each column.

Q: What Encryption Key should i use to open xxx file?
A: There is a list above with the keys. If its not there ask.

Q: What separators should i use to open the latest itemtype.dat file?
A: "\r\n" and "@@" should work for the current client version. (12/09/2013)

Q: Can you create a video tutorial for this tool?
A: No, there is no need for a video tutorial.

Ask questions and ill add more to the FAQ.
Download here and here
Read more ...

vineri, 31 ianuarie 2014

AION-Para's VanillaTool [hack undetected] supports NA & EU

and
Download EU:
Download NA:


Hey I'll release my private hack that I did.
works with offical Aion NA and EU server version 4.0.0.19.

if you don't know how to run the 64-bit client on EU download "Aion EU 64-bit start.rar" and extract the .bat into your Aion folder and doubleclick the .bat to start Aion.

Functions:
-Field of View will be stretched to 180°
-superglide
-lock gravity
-slopeview
-move trough walls
-enable console
-see hidden players
-change radarzoom up to 105
-piercingcam
-See enemy Lv. & HP

Hotkeys:
numpad +: Glide up / Z-Pos+
numpad -: Glide down / Z-Pos-
numpad 5: lock height
numpad 7: lock gravity
numpad 8: enable slopeview
arrow keys: able to move trough some walls(not all walls working here)
pause/break: opens the cosole

Some console commands.. the list is not from me it's from Fyyre
Each command must have a "\" before you type the current command
g_ /game system
es_ /entity system
ca_ /cry animation system
s_ //cry system

-Fyyre

//
//CryEntitySystem settings:
//
es_LODShaderStep
Usage: es_LODShaderStep [0/4]
Default is 0

es_LODShaderDistance
20.0
Usage: es_LODShaderDistance [number]
Default is 20.0

es_FxSystemRVRLevel
Usage: es_FxSystemRVRLevel [number]
Default is 0

es_DisplayInfo
Usage: es_DisplayInfo [number]
Default is 0

1.55
Usage: es_CamHeightNear [number]
Default is 1.6

Usage: es_CamHeight [number]
Default is 1.6

e_Particles_Draw_Area
Usage: e_Particles_Draw_Area [0/1]
Default is 0 (off).

e_Particles_Draw_Range
Usage: e_Particles_Draw_Range [0/1]
Default is 0 (off).

e_Particles_Draw_Box
Usage: e_Particles_Draw_BOX [0/1]
Default is 0 (off).

es_charArmIK_Range
100
Usage: es_charArmIK_Range [number]
Default is 100

es_charIK_Range
characterIK update range
camera stiffness on restoring after collision

es_CharZOffsetSpeed

sets the character Z-offset change speed (in m/s), used for IK
es_EnableCloth

specifies whether cloth will be physicalized (0 or 1)
es_HitDeadBodies

specifies whether dead bodies are affected by bullet hits (0 or 1)
es_HitCharacters

specifies whether alive characters are affected by bullet hits (0 or 1)
es_SplashTimeout

minimum time interval between consecutive splashesUsage: es_SplashTimeout 3.0
es_SplashThreshold

minimum instantaneous water resistance that is detected as a splashUsage: es_SplashThreshold 200.0
es_MaxImpulseAdjMass

Usage: es_MaxImpulseAdjMass
es_ImpulseScale

Usage: es_ImpulseScale
es_MinImpulseVel
Usage: es_MinImpulseVel

es_OnDemandPhysics
Usage: es_OnDemandPhysics [0/1]
Default is 1 (on).

Usage: es_helpers [0/1]
Default is 0 (off).

Usage: es_bboxes [0/1]
Default is 0 (off).

es_VisCheckForUpdate
Usage: es_VisCheckForUpdate [0/1]
Default is 1 (on).

Usage: es_PiercingCamera [0/1]
Default is 0 (off).

es_UpdateCoocooEgg
Usage: es_UpdateCoocooEgg [0/1]
Default is 1 (on).

es_UpdateCollisionScript
Usage: es_UpdateCollisionScript [0/1]
Default is 1 (on).

es_UpdateCamera
Toggles camera updating.
Usage: es_UpdateCamera [0/1]
Default is 1 (on).

es_DebugTimer
Usage: es_DebugTimer [0/1]
Default is 0 (on).

es_UpdateTimer
Usage: es_UpdateTimer [0/1]
Default is 1 (on).
es_UpdateContainer
Usage: es_UpdateContainer [0/1]
Default is 1 (on).

es_UpdateCollision
Toggles updating of entity collisions.
Usage: es_UpdateCollision [0/1]
Default is 1 (on). Set to 0 to disable entity collision updating.

es_UpdateEntities
Toggles entity updating.
Usage: es_UpdateEntities [0/1]
Default is 1 (on). Set to 0 to prevent all entities from updating.

es_UpdateAI
Toggles updating of AI entities.
Usage: es_UpdateAI [0/1]
Default is 1 (on). Set to 0 to prevent AI entities from updating.

es_UpdatePhysics
Toggles updating of entity physics.
Usage: es_UpdatePhysics [0/1]
Default is 1 (on). Set to 0 to prevent entity physics from updating.

es_UpdateScript

es_UpdateBonePositions
Usage:
Default is 1 (on).
es_UpdateInvisibleCharacter
es_profileentities
Usage:
Default is 0 (off).

es_helpers
Toggles helpers.
Usage: es_helpers [0/1]
Default is 0 (off). Set to 1 to display entity helpers.

es_bboxes
Toggles entity bounding boxes.
Usage: es_bboxes [0/1]
Default is 0 (off). Set to 1 to display bounding boxes.

p_characterik_arm
Toggles character arm IK.
Usage: p_characterik_arm [0/1]

Default is 1 (on). Set to 0 to disable inverse kinematics.
p_characterik
Toggles character IK.
Usage: p_characterik [0/1]
Default is 1 (on). Set to 0 to disable inverse kinematics.

//
//IGame System settings, etc:
//

Test value for anywhere. Default is 0.
Usage: g_test [0 1 ..]
Default value is 0.
g_test
Draw Target NPC goal pos marker. Default is 0.
Usage: g_spf [0/1]
Default value is 0.
g_spf
Enable to select server always. Default is 0.
Usage: g_select_server [0/1]
Default value is 0.
g_select_server
Set the country code. Default is -1.
Usage: g_country_code [n]
Default value is -1.
g_country_code
Enable to save preset. Default is 0.
Usage: g_save_preset [0/1]
Default value is 0.
g_save_preset
CreateInfo file name. Default is "CreateInfos.xml".
Usage: g_create_info "filename"
Default value is "CreateInfos.xml".
CreateInfos.xml
g_create_info
Enable to scaled attack. Default is 1.
Usage: g_scaled_attack [0/1]
Default value is 1.
g_scaled_attack
Value for scaled attack. Default is 4.5.
Usage: g_scaled_attack_limit [n]
Default value is 4.5.
4.5
g_scaled_attack_limit
Enable to disperse loading. Default is 1.
Usage: g_disperse_loading [0/1]
Default value is 1.
g_disperse_loading
Test value for fly. Default is 2.
Usage: g_fmode [0 1 ..]
Default value is 2.
g_fmode
Cheat Code to fly. Default is 0.
Usage: g_freefly [0 1]
Default value is 0.
g_freefly
Test value for fly. Default is 3.
Usage: g_favx 3
Default value is 3.
360
g_favx
Test value for fly. Default is 3.
Usage: g_favy 3
Default value is 3.
g_favy
Test value for fly. Default is 3.
Usage: g_favz 3
Default value is 3.
g_favz
Test value for fly. Default is 90.
Usage: g_falx 90
Default value is 90.
g_falx
Test value for fly. Default is 30.
Usage: g_faly 30
Default value is 30.
g_faly
Test value for fly. Default is 360.
Usage: g_falz 360
Default value is 360.
g_falz
Test value for fly. Default is 45.
Usage: g_fatx 45
Default value is 45.
g_fatx
Test value for fly. Default is 45.
Usage: g_faty 45
Default value is 45.
g_faty
Test value for fly. Default is 45.
Usage: g_fatz 45
Default value is 45.
g_fatz
Height limit for flying animations. Default is 5.0f.
Usage: g_fheight 5
Default value is 5.0f
g_fheight
Turning animation for flying like jumping.
Usage: g_fjump 1
Default value is 0
g_fjump
g_show_breath
Weapon scaling factor. Default is 1.0.
Usage: g_weapon_scale 1.0
Default value is 1.0.
1.0
g_weapon_scale
Do not show my player character. Default is 0.
Usage: g_hide [0/1]
Default value is 0.
g_hide
Play sound only target character. Default is 0.
Usage: g_targetSound [0/1]
Default value is 0.
g_targetSound
Draw 3DView UIs. Default is 1.
Usage: g_draw_3dView [0/1]
Default value is 1.
g_draw_3dView
Draw Radar UI. Default is 1.
Usage: g_draw_radar [0/1]
Default value is 1.
g_draw_radar
Draw tile images gathered. Default is 0.
Usage: g_ui_tile [0/1]
Default value is 0.
g_ui_tile
Draw 3DViews as still images. Default is 0.
Usage: g_ui_stillview [0/1]
Default value is 0.
g_ui_stillview
Turn on UI FX. Default is 1.
Usage: g_ui_stillview [0/1/...]
You can set higher values to test other options.
g_uiFX
Ignore adjust UI for tuning
Usage: g_UIForTuning [0/1]
Default value is 0
g_UIForTuning
Draw UI contours
Usage: g_uiContour [0/1]
Default value is 0
g_uiContour
UI Scale. Default is 1.0f.
Usage: g_ui_scale [0...]
Default value is 1.
g_ui_scale
UI Scale CustomFactor. Default is 1.0f.
Usage: g_ui_scale [0~1]
Default value is 1.
g_ui_scale_factor
UI Filter. Default is 1.
Usage: g_ui_filter [-1/0/1/2]
Default value is 1.
g_ui_filter
UI Font. Default is 1.
Usage: g_ui_font [0/1]
Default value is 1.
g_ui_font
Open aion web site when client ends
Usage: g_open_aion_web [0/1]
Default value is 1
g_open_aion_web
Disconnect the current game server when the client has no input for long time
Usage: g_auto_disconnect [0/1]
Default value is 1
g_auto_disconnect
Rotation speed on character creation
Usage: g_rotate_speed [n]
Default value is 220
220
g_rotate_speed
Rotation speed on character creation
Usage: g_rotate_speed_mouse [n]
Default value is 0.62
0.62
g_rotate_speed_mouse
Draw Cursor during mouse Panning
Usage: g_showPanningCursor [0/1]
Default value is 1
g_showPanningCursor
Tutorial Reset Trigger
Usage: g_tutorialReset 1
g_tutorialReset
Test intersection between 2 points (test for collison)
Usage: g_testIntersect (100,100,0) (200,200,0)
g_testIntersect
Camera min dist. Default is 3.22
Usage: g_camMin 0.1
Default value is 3.22
0.01
g_camMin
Camera min dist. Default is 1.0
Usage: g_camMid 2.0
Default value is 1.
g_camMid
Camera max dist. Default is 10.00
Usage: g_camMax 10.0
Default value is 10.00
10.00
g_camMax
Camera min dist. Default is 1.4
Usage: g_camStep 0.1
Default value is 1.4
1.4
g_camStep
Camera min pitch. Default is -65.
Usage: g_camStep -65
Default value is -65
-85
g_cam_p_min
Camera max pitch. Default is 85.
Usage: g_camStep 85
Default value is 85
g_cam_p_max
Camera cheat. Default is 0.
Usage: g_camera_cheat [0/1]
Default value is 0.
g_camera_cheat
0.5
g_desolveStart
0.95
g_desolveEnd
Camera move in battle. Default is 0
Usage: g_battleCamActive [0/1]
Default value is 0
g_battleCamActive
Radius for defining center of battle. Default is 5.0 meter.
Usage: g_battleCamRadius 5.0
Default value is 5.0
10.0
g_battleCamRadius
Small radius for defining center of battle. NPC weight in this radius is 1.
Usage: g_battleCamRadius 5.0
Default value is 4.0
2.5
g_battleCamSmallR
Weight for defining center of battle.
Usage: g_battleCamWeight 6.0
Default value is 7.0
7.0
g_battleCamWeight
Weight for defining center of battle in near dist.
Usage: g_battleCamWeightNear 6.0
Default value is 60.0
60.0
g_battleCamWeightNear
Toggle camera auto zoom in.
Usage: g_autoZoom [0/1]
Default value is 0.
g_autoZoom
Auto zoom in limit degree.
Usage: g_autoZoomDegree 45.0
Default value is 65.0
65.0
g_autoZoomDegree
Auto zoom in speed. Default is 8.0.
Usage: g_autoZoomSpeed 8.0
Default value is 8.0
8.0
g_autoZoomSpeed
Camera shake on hit. Default is 0
Usage: g_hitCamActive [0/1]
Default value is 0
g_hitCamActive
Camera shake ratio on hit. Default is 1.0.
Usage: g_hitCamShake 10.0
Default value is 1.0
g_hitCamShake
Camera shake reduce ratio.
Usage: g_hitCamShakeReduce 0.1
Default value is 1
g_hitCamShakeReduce
Camera work on death. Default is 0
Usage: g_deathCamActive [0/1]
Default value is 0
g_deathCamActive
Camera dist on death.
Usage: g_deathCamDist 2.0
Default value is 2.0
g_deathCamDist
Camera panning speed on death.
Usage: g_deathCamSpeedP 3.0
Default value is -0.3
-0.3
g_deathCamSpeedP
Camera zooming speed on death.
Usage: g_deathCamSpeedZ 50.0
Default value is 50.0
50.0
g_deathCamSpeedZ
Camera F.O. speed on death.
Usage: g_deathCamSpeedFO 0.1
Default value is 2.5
g_deathCamSpeedFO
Camera shake on walk or run. Default is 0
Usage: g_walkCamActive [0/1]
Default value is 0
g_walkCamActive
Camera shake ratio on walk.
Usage: g_walkCamAmp 10.0
Default value is 0.08
0.08
g_walkCamAmp
Camera shake freq on walk.
Usage: g_walkCamFreq 10.0
Default value is 10.0
g_walkCamFreq
Camera shake ratio on run.
Usage: g_runCamAmp 10.0
Default value is 0.08
g_runCamAmp
Camera shake freq on run.
Usage: g_runCamFreq 10.0
Default value is 14.0
g_runCamFreq
Max distance in which character head is in sync with camera direction.
Usage: g_headCamDist 2.0
Default value is 4.0
4.0
g_headCamDist
Head-camera sync limit degree.
Usage: g_headCamDegree 45.0
Default value is 45.0
45.0
g_headCamDegree
Head-camera sync converge speed.
Usage: g_headCamStiff 4.0
Default value is 1.0
g_headCamStiff
stiffness of entity camera on xy plane (0 to 100)
Usage: es_stiff_xy 100.0
Default value is 45
100.0
es_stiff_xy
stiffness of entity camera on xy plane when camera is near object(0 to 10000)
Usage: es_stiff_xy 100.0
Default value is 1000
1000.0
es_stiff_xy_near
stiffness of entity camera on z axis (0 to 100)
Usage: es_stiff_z 100.0
es_stiff_z
stiffness of entity camera on zoom in/out
Usage: es_stiff_r 100.0
default value is 25
25.0
es_stiff_r
stiffness of entity camera on zoom in/out (near character)
Usage: es_stiff_r_near 100.0
default value is 40
10000.0
es_stiff_r_near
Distance defining change point of stiffness of entity camera
Usage: es_stiff_dist 100.0
default value is 5
es_stiff_dist
Speed of fire camera work
Usage: g_fireCamSpeed 10.0 [0 to 10]
default value is 3
1.5
g_fireCamSpeed
Delay of fire camera work in seconds
Usage: g_fireCamOffset 1.0
default value is 1
g_fireCamOffset
NPC camera position ratio 0~1
Usage: g_npcCamPosRatio 0.2
default value is 0.2
0.25
g_npcCamPosRatio
NPC camera position dist from PC
Usage: g_npcCamPosDist 0.2
default value is 0.2
0.2
g_npcCamPosDist
NPC camera Z angle degree
Usage: g_npcCamAngleZ 20.0
default value is 20.0
g_npcCamAngleZ
NPC camera Z angle start degree
Usage: g_npcCamAngleZStart 20.0
default value is 16.0
g_npcCamAngleZStart
NPC camera X angle degree
Usage: g_npcCamAngleX 0.0
default value is 0.0
g_npcCamAngleX
NPC camera distance
Usage: g_npcCamRange 2.0
default value is 2.0
g_npcCamRange
NPC camera panning speed
Usage: g_npcCamSpeedP 2.0
default value is 2.0
1.3
g_npcCamSpeedP
NPC camera center height offset
Usage: g_npcCamZ 0
default value is 0
-0.2
g_npcCamZ
NPC camera Fov
Usage: g_npcCamFov 60
default value is 60
g_npcCamFov
Returning camera stiffness
Usage: g_transCamStiffness 2.0
default value is 2.0
g_transCamStiffness
NameID of player model. Default is 100008 (Water Female).
Usage: g_player_nameid [100001..100009]
Default value is 100008:CLM.
100000
g_player_nameid
Armor mesh name prefix of player model. Default is DF_C001.
Usage: g_player_armor DF_C001
Default value is DF_C001.
DF_C001
g_player_armor
Armor color of default player model. Default is 255 255 255.
Usage: g_player_armor_color 255 255 255
Default value is 255 255 255.
255 255 255
g_player_armor_color
Face type of player model. Default is DF_C001.
Usage: g_player_face 1
Default value is 1.
g_player_face
Hair type of player model. Default is 1.
Usage: g_player_hair 1
Default value is 1.
g_player_hair
Skin color of player model. Default is DF_C001.
Usage: g_player_skin_color 255255255
Default value is 255255255.
255255255
g_player_skin_color
Hair color of player model. Default is DF_C001.
Usage: g_player_hair_color 255255255
Default value is 255255255.
g_player_hair_color
1.0f
g_player_body_scales
6.0
g_player_speed
Show Player Position.
Usage: g_player_pos [0/1]
Default value is 0.
g_player_pos
-1.0f
g_player_camera_shake
g_player_fx
Toggle Player Path Finding.
Usage: g_pathfinding [0/1]
Default value is 1.
g_pathfinding
if 0, use Entity->SetPos() to move entity.
Usage: g_smooth_move [0/1]
Default value is 1.
g_smooth_move
0: no blade trail / 1: blade trail / 2: triangular blade trail
Usage: g_blade_fx [0/1/2]
Default value is 0.
g_blade_fx
Blade trail duration
Usage: g_blade_time 0.1
Default value is 0.1
0.1
g_blade_time
Blade trail texture
Usage: g_blade_tex FxTrail2
Default value is FxTrail2
FxTrail2
g_blade_tex
Toggle hit-point-animation-freezing
Usage: g_hit_freeze [0/1]
Default value is 1.
g_hit_freeze
hit-point-animation-freezing duration
Usage: g_hit_freeze_time [0/1]
Default value is 0.1
0.05
g_hit_freeze_time
Clear attack count of all the entities
Usage: g_clear_attack_hit [0/1]
Default value is 0.
g_clear_attack_count
Client console variable for general usage
Usage: g_client_var [0x0010]
Default value is 0.
g_client_var
Program damage parameters
Usage: g_program_damage [in time] [out time] [neck bend angle] [spine bend angle]
Default value is 0.1 0.05 60 45
0.1 0.05 60 45
g_program_damage
damage blend parameters
Usage: g_damage_blend [blend factor]
Default value is 0.6
g_damage_blend
blend parameters
Usage: g_blend1 [blend factor]
Default value is 1.f
1.f
g_blend1
blend parameters
Usage: g_blend2 [blend factor]
Default value is 0.6f
0.5f
g_blend2
variable for any purpose
Usage: g_var1 [value]
Default value is 1.f
0.8f
g_var1
variable for any purpose
Usage: g_var2[value]
Default value is 1.f
0.6f
g_var2
variable for any purpose
Usage: g_var3 [value]
Default value is 10.f
5.f
g_var3
variable for any purpose
Usage: g_var4 [value]
0.7
g_var4
value between 1~13
g_mxID
g_player_scale
g_player_listener_pos
g_player_listener_height
sound min distance
Usage: g_sound_min_dist [value]
Default value is 5.f
g_sound_min_dist
sound max distance
Usage: g_sound_max_dist [value]
Default value is 35.f
40.0
g_sound_max_dist
thrusting time parameters
Usage: g_thrust_time [time]
Default value is 0.5
g_thrust_time
animation blending time parameters
Usage: g_blend_time [time]
Default value is 0.3
0.3
g_blend_time
animation blending out time parameters
Usage: g_blendout_time [time]
Default value is 0.3
g_blendout_time
show stunned by name
Usage: g_show_stunned [0/1]
Default value is 0
g_show_stunned
vertical distance from ground, from which jump_air animation is played
Usage: g_fly_height [height]
Default value is 0.15
0.15
g_fly_height
vertical distance from ground, from which fall_air animation is played
Usage: g_fall_height [height]
Default value is 10.0f
10.0f
g_fall_height
Turn on or off war fog
Usage: g_NoWarFog [0/1]
Default value is 0
g_NoWarFog
mouse rotation ratio
Usage: g_cam_rot_ratio [ratio]
Default value is 0.2
g_cam_rot_ratio
key rotation ratio to mouse drag pixel
Usage: g_cam_key_rot [ratio]
Default value is 11.0
g_cam_key_rot
do not draw UI, not disable it. just title is shown
Usage: g_hide_ui [0/1]
Default value is 0
g_hide_ui
Whether can glide or not, If can, how
Usage: g_glide [0/1/2]
Default value is 0
g_glide
show windBox in which upward force is applying
Usage: g_windbox [0/1]
Default value is 0
g_windBox
EffectPriority is computed based on distanced
this value is a threshold for each distance catagory.
Usage: g_EffectPriorityDistance [squared value of distance]
Default value is 144
144
g_EffectPriorityDistance
Turn on or off game debug message.
Usage: g_verbose [0/1]
Default value is 0.
g_verbose
Turn on or off animation debug message.
Usage: g_verbose_animation [0/1]
Default value is 0.
g_verbose_animation
Send level version to Server.
Usage: g_send_level_version [0/1]
Default value is 0.
g_send_level_version
Sets the range of the third person camera.
Usage: g_ThirdPersonRange 4
Default is 4 metres. This is the distance
of the third person camera from the player.
g_ThirdPersonRange
Sets the min value of FOV.
Usage: g_minFov 60
Default is 60 degree.
g_minFov
Sets the mid value of FOV.
Usage: g_midFov 60
Default is 60 degree.
g_midFov
Sets the max value of FOV.
Usage: g_maxFov 60
Default is 60 degree.
g_maxFov
Sets the offset z value of camera.
Usage: g_camOffsetZ -0.2
Default is -0.09 m.
-0.09
g_camOffsetZ
Sets the custom color of characters
Usage: g_charCustomColor r[0~1] g[0~1] b[0~1]
Default value is 1.0 1.0 1.0
1.0 1.0 1.0
g_charCustomColor
Load a poll xml file
Usage: g_loadPollXML [filename]
You should input the xml file name which you want to load
g_loadPollXML
Play a system voice ment.Usage: g_playSystemVoice [MSG_CODE/MSG_NAME]
g_playSystemVoice
Fullscreen mode set.
Usage: g_fullscreen [0/1]
Default value is 1.
g_fullscreen
chat logging option set.
Usage: g_chatlog [0/1]
Default value is 0.
g_chatlog
Shows ime window in window mode. Doesn't affect fullscreen mode
Usage: g_captureIME [0/1]
Default value is 0.
g_captureIME
Adjust light for basic status dialog
Usage: g_portraitLight [0.0~1.0]
Default value is 0.7
g_portraitLight
Enable game effects
Usage: g_enableGameEffect [0/1]
Default value is 1.
g_enableGameEffect
Enable skill voice in animation
Usage: g_enableSkillVoice [0/1]
Default value is 1.
g_enableSkillVoice
Show damage message in chat dlg
Usage: g_showDamageMsg [0/1]
Default value is 0.
g_showDamageMsg
Show macro debug message in chat dlg
Usage: g_showMacroMsg [0/1]
Default value is 0.
g_showMacroMsg
auto forward type. (0: for keyboard, 1: for mouse)
Usage: g_autoForwardType [0/1]
Default value is 0 now.
g_autoForwardType
If monster is taller than this size, hit fx shows on its surface, not its predefined bone.
Usage: g_hitFxMonsterSize [number]
Default value is 1.0
g_hitFxMonsterSize
Ammo's additional height ratio when ammo's trace is curved
Usage: g_ammoHeightRatio [number]
Default value is 0.3
g_ammoHeightRatio
Ignore UI item/skill cooling time
Usage: g_IgnoreUICoolTime [0/1]
Default value is 0
g_IgnoreUICoolTime
Blend upper body animation from spine bone instead of spine1 bone
Usage: g_BlendSpine [0/1]
Default value is 0
g_BlendSpine
2d DamageUsage: g_2dDamage [0/1]
Default value is 0
g_2dDamage
2d Damage radiusUsage: g_2dDamageR [number]
Default value is 60
g_2dDamageR
g_2dDamageT1
0.35
g_2dDamageT2
g_2dDamageT3
g_2dDamageT4
1.2
g_2dDamageCri
0.6
g_2dDamageCriT2
-10
g_2dDamageMargin
100
g_2dDamageOffset
g_2dDamageSize
g_2dDamageSize2
g_showFps
g_targetMarkerType
Set to show character creating and deleting button in login stage
Usage: g_show_create_btn [value]
g_show_create_btn
Set to enable prophet dialog
Usage: g_enable_prophet [0/1]
g_enable_prophet
Set when making video clip
Usage: g_observe [0/1]
g_observe
idle 002 can be played after this time
Usage: g_idle002_time [15]
g_idle002_time
if this is 0, you can not create or delete char
Usage: g_char_manager [0/1]
g_char_manager
Set to quit automatically after showing quit yes box
Usage: g_auto_quit_yes [0/1]
g_auto_quit_yes
Usage: g_chainSkillIndicateDelay [ms]
g_chainSkillIndicateDelay
Usage: g_chainSkillChangeCooltimeDelay [ms]
g_chainSkillChangeCooltimeDelay
Usage: g_tempPseudoFullscreen [0/1]
g_tempPseudoFullscreen
Usage: g_CheckDeadServer[0/1]
g_CheckDeadServer
Usage: g_OtpCheck [0/1]
g_OtpCheck
Usage: g_GameFlags [0/value]
g_gameFlags
Usage: g_tooltipWidth [value]
270
g_tooltipWidth
Usage: g_tooltipNameFieldWidth [value]
g_tooltipNameFieldWidth
Usage: g_IDLF1ScoreAlarm [value]
500
g_IDLF1ScoreAlarm
Usage: g_IDDreScoreAlarm [value]
g_IDDreScoreAlarm
p_gravity_modifier
p_bob_pitch
p_bob_roll
7.4
p_bob_length
.01
p_bob_weapon
15.0
p_bob_fcoeff
p_waterbob_pitch
p_waterbob_pitchspeed
p_waterbob_roll
p_waterbob_rollspeed
p_waterbob_mindepth
p_head_camera
5.0
p_decalLifetime
Sets the maximum frame rate.
Usage: g_maxfps 500Default value is 500.
g_maxfps
Enables fixed timestep physics simulation for multiplayer mode.
Usage: g_MP_fixed_timestep 0.01
Default is 0.
g_MP_fixed_timestep
Usage:
g_Render
g_gore
Set Auto Teleporter
Usage: g_testTeleport[0/1(start)]
Default is 0
g_testTeleport
Emulate PutUser
Usage: g_testPutUser[0/n(count)]
Default is 0
g_testPut
Set Load test FxContainer
Usage: g_testFxcSpawn[0/1(start)]
Default is 0
g_testFxcSpawn
Set Record Replay Log
Usage: g_gameReplay[0/1(enable)]
Default is 0
g_gameReplay
Set Record Replay Log
Usage: g_gameReplaySpeed[1.0 ~ ]
Default is 1.0
g_gameReplaySpeed
Set User Control Log
Usage: g_gameReplayControl[0/1]
Default is 0
g_gameReplayControl
Set Replay filenameg
Usage: g_gameReplayName name
Default is aion_replay.pry
aion_replay.pry
g_gameReplayName
set sleep at S_WORLD
Usage: g_testRecvWorld[0/1(enable)]
Default is 0
g_testRecvWorld
Use gameguard auth
Usage: g_ggAuth [0/1]
Default is 0
g_ggAuth
Enable/Disable cl_bone simulation
Usage: g_clbone [0/1]
Default value is 0
g_clbone
log_IncludeTime
Toggles timestamping of log entries.
Usage: log_IncludeTime [0/1]
Default is 0 (off). Set to 1 to include time in log items.
Read more ...

[New Bot] RuBot [EU,US,RU,CN,Private 2.7-4.x]





Download
Download here
and


French language file (Thanks to Hellpwn) : Link 1
                                                         Link 2
                                                         Link 3
                                                         Link 4

  • System requirements: 

  • Type of bot: Clicker.
    Simulates pressing the keyboard and mouse in the window of the game.
  • Installation:
    • unzip to any place;

  • Launch:
    • go to your character in the game;
    • start the bot;
    • select the client window.
    • select the version of the client;
    • check / assign the desired configuration;
    • click on button "Launch" or Ctrl + End, with the inclusion of the option;

  • Stopping:
    • click on "Stop";
    • press Ctrl + End, if the appropriate option;

  • Pause:
    • almost any time of bot can be put on pause by pressing Ctrl + PAUSE.
--------------------------------------------------------------------------------------


Hello everyone,

I thought I might share this bot I found lately. I tested it now for around 2 months on official servers and its a beast - and always up to date.

Major problem is to buy the bot since the creator lives in russia and there they cant accept any paypal or something so its almost not possible to buy the bot in an easy way.

I had few talks with the creator and I am now officially a reseller for rubotaion - so if you are interested in buying the bot you can contact me here.

There is also a Trial so you can check if you like the bot or not - but at the moment its the BEST easy to use bot on the market compared to all others.

Earlier today I tested if the bot also works on private servers ( I tested normal attack route and gathering on infinite Aion) and it works smooth.



Video added 24th of July 2011:


Video added 9th of August 2011:
Aether Farming tutorial.


Video added 11th of March 2012




2014






Summary:
  • Radar (Detects hidden players aswell)
  • Auto Quest (Platinum Farming)
  • Game Master warning (Able to activate to quit the game if players / GM's are around)
  • Sound Warnings
  • Gathering
  • Crafting
  • Auto Attack
  • Attack on click (for instances)
  • Start from point standing
  • Start on routes
  • Aether gathering <- WORKS VERY well - made millions with it
  • Different protocol support 2.5 to 4.x
  • Private Server support
  • Russian / Korean / EU / NA support
  • Gameforge AION F2P Support
  • many more....!

After you downloaded it, click here
Read more ...

duminică, 26 ianuarie 2014

Key generator World of Warplanes


[World of Warplanes Key Generator Update January 2014 ]

Download:
and
Read more ...

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